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Integration Plan

September 12th, 2007 by mikeleon

After talking with Joel a couple times about how we want to go about integrating our different sections, we seem to have come up with a plan. We are going to get a blank OpenGL / GLUT window running with two viewports. One viewport will end up displaying Joel’s game screen, and the other will end up displaying the main in-game menu. After that the rendering method will just have to call two seperate functions, one to render each viewport. If we can get that working, from then on we can just work in our individual areas, and the project should still work.

When we want to add new things later, different viewports, screens, etc. it should be just a simple copy and paste to get new things set up.

Since this idea relies on us both working in the same files, just different functions, it makes sense for us to use a code repository somewhere. We both have accounts on google so i checked out their code hosting services first. It is free which is nice, and the only problem i saw was that you had to specify which license you wanted to associate with your code. This is only a problem since i don’t know all the nuances of the different licenses, so i will have to look them up before we can use google’s services. Overall, google looks like it would be a pretty good way to go.

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