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February 12th, 2008 by mikeleon

Joel’s post here, gives a pretty good intro in our attempted switch from writing a game engine from scratch to trying to use the Source SDK from Valve (particulary half-life 2).  Like he said we have managed to get some maps up (one of them is a maze) and are trying to build from there.

So far I have managed to get a Panel into the game screen.  Panels are basically containers that hold all of the UI elements.  The panel I made shows up as a little greenish colored box in the bottom left corner of the screen, and has the capability to hold pretty much anything.  The good news is that it looks to be pretty straight forward from here as far as adding different HUD elements go (There is even a gui editor you can use while the mod is running to manipulate the UI).  I am trying to actually code in the hud elements and avoid the gui though, and I think I can have a working button of some sort by wednesday, or at the latest thursday.

P.S. Forgot to say how long I worked.  A rough estimate is a couple days.  It took about 2 full days and nights to get Steam updated and the Source SDK downloaded and running over our wonderful network.  After that probably about 1.5-2 hours reading various documentation and guides on the valve developer wiki, and then probably about 2.5 hours getting the panel to work.

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