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	<title>GUI Development for Computer Gaming</title>
	<link>http://mikeleon.umwblogs.org</link>
	<description>Hopefully Something Not Hideous</description>
	<lastBuildDate>Wed, 02 Apr 2008 15:47:43 +0000</lastBuildDate>
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		<title>Lots of misc. things fixed</title>
		<description>The big thing that I managed to fix last night was the cannon game.  The ball now bounces properly and you can actually get it to go into the box, both good things.  To problem with the ball just rolling through the box was that when the box was moving ...</description>
		<link>http://mikeleon.umwblogs.org/2008/04/02/lots-of-misc-things-fixed/</link>
			</item>
	<item>
		<title>Quick Question</title>
		<description>So the new animated background stuff is coming along, but I have reached a problem where someone might have a better solution than me.  Given a point, how would you determine if it was in the blue section?



I have one way figured out, but it's kind of lengthy and ...</description>
		<link>http://mikeleon.umwblogs.org/2008/03/10/quick-question/</link>
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	<item>
		<title>I always knew the dwarves would save me</title>
		<description>Drawing hud elements in a 3d world is a lot easier with code like the stuff found here.  A lot easier than trying to figure out the math to switch the camera and view vectors, offset the polygon to the right part of the screen, and then make sure that the ...</description>
		<link>http://mikeleon.umwblogs.org/2008/02/25/i-always-knew-the-dwarves-would-save-me/</link>
			</item>
	<item>
		<title>Update</title>
		<description>Using a program Joel showed me I was able to get the visual studio pro iso's burned.  It was very easy to use and can be found here.  If you think you are ever going to download images from Microsoft you might as well get that program because it makes ...</description>
		<link>http://mikeleon.umwblogs.org/2008/02/24/update-2/</link>
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	<item>
		<title>The Newest Plan&#8230; Seems to be working</title>
		<description>So I postponed writing my blog on Monday until after Joel and I had both talked to Prof. Polack and figured out what we were going to do.  Monday afternoon we both talked to her and then over Monday night and today we figured out our basic plan.

While the source ...</description>
		<link>http://mikeleon.umwblogs.org/2008/02/19/the-newest-plan-seems-to-be-working/</link>
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	<item>
		<title>Valve Stuff</title>
		<description>Joel's post here, gives a pretty good intro in our attempted switch from writing a game engine from scratch to trying to use the Source SDK from Valve (particulary half-life 2).  Like he said we have managed to get some maps up (one of them is a maze) and are ...</description>
		<link>http://mikeleon.umwblogs.org/2008/02/12/valve-stuff/</link>
			</item>
	<item>
		<title>Map Stuff</title>
		<description>So I spent about 3hours and 15minutes tonight helping Joel out with a map.  We were using the half-life map editor and were trying to put together a maze.  What we ended up with was pretty nice looking, everybody should be able to see it at the meeting tomorrow. </description>
		<link>http://mikeleon.umwblogs.org/2008/02/05/map-stuff/</link>
			</item>
	<item>
		<title>Since Our Meeting&#8230;</title>
		<description>Before I start talking about how much time I spent on what this week, I have to ask what was everyone's favorite commercial? I  really liked the dorito's one with the mouse, but I also thought the lizards dancing to thriller was pretty cool (though I know not everyone ...</description>
		<link>http://mikeleon.umwblogs.org/2008/02/04/since-our-meeting/</link>
			</item>
	<item>
		<title>Update</title>
		<description>So I stopped making posts back when I couldn't't get textures to work, since there was never anything new to write about, and got out of the routine of doing it.  But now that I am actually getting stuff to work I guess I should start writing again.

Two weeks ago Prof. ...</description>
		<link>http://mikeleon.umwblogs.org/2007/11/22/update/</link>
			</item>
	<item>
		<title>Couple Things</title>
		<description>I got a couple of things accomplished so far this weekend, nothing to complicated, so i'll just list them out:

	Upgraded everything from 2d to 3d coordinates
	Recoded how the buttons were being drawn, it's a nicer function now
	Recoded how resizing the windows works, added some checks for minimum size (keeps things ...</description>
		<link>http://mikeleon.umwblogs.org/2007/10/21/couple-things/</link>
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